using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Solution
{
public class Team
{
public string teamName;
public int noOfPlayers;
public Team(string teamName, int noOfPlayers)
{
this.teamName = teamName;
this.noOfPlayers = noOfPlayers;
}
public void AddPlayer(int count)
{
noOfPlayers += count;
}
public bool RemovePlayer(int count)
{
if ((noOfPlayers - count) < 0)
{
return false;
}
else
{
noOfPlayers -= count;
return true;
}
}
}
public class Subteam : Team
{
public Subteam(string teamName, int noOfPlayers) :
base(teamName, noOfPlayers)
{
}
public void ChangeTeamName(string name)
{
this.teamName = name;
}
}
class Solution
{
static void Main(string[] args)
{
if (!typeof(Subteam).IsSubclassOf(typeof(Team)))
{
throw new Exception("Subteam class should inherit from Team class");
}
String str = Console.ReadLine();
String[] strArr = str.Split();
string initialName = strArr[0];
int count = Convert.ToInt32(strArr[1]);
Subteam teamObj = new Subteam(initialName, count);
Console.WriteLine("Team " + teamObj.teamName + " created");
str = Console.ReadLine();
count = Convert.ToInt32(str);
Console.WriteLine("Current number of players in team " +
teamObj.teamName + " is " + teamObj.noOfPlayers);
teamObj.AddPlayer(count);
Console.WriteLine("New number of players in team " +
teamObj.teamName + " is " + teamObj.noOfPlayers);
str = Console.ReadLine();
count = Convert.ToInt32(str);
Console.WriteLine("Current number of players in team " +
teamObj.teamName + " is " + teamObj.noOfPlayers);
var res = teamObj.RemovePlayer(count);
if (res)
{
Console.WriteLine("New number of players in team " +
teamObj.teamName + " is " + teamObj.noOfPlayers);
}
else
{
Console.WriteLine("Number of players in team " +
teamObj.teamName + " remains same");
}
str = Console.ReadLine();
teamObj.ChangeTeamName(str);
Console.WriteLine("Team name of team " + initialName + " changed to " +
teamObj.teamName);
}
}
}
superrrrrrrrrrrrrrrrrrrrrrrrrrrr
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